

We explore the obstacles that may be encountered when trying to edit the curve lines before moving into ZSphere topology. This allows you the flexibility to store one position for sculpting and painting, and another position for presentation. In Chapter 3, we take a closer look at the curve mode function within ZBush 4R4. With the powerful Stager feature, ZBrush can store two transformations of your mesh, and you may switch between them as needed. We use the Shift key to create loops around our model and later explore ways to separate the sub-objects we created from the parent, we also look at using symmetry and LazyMouse to allow for additional functionality. Zbrush is a fully featured software and might be overwhelming for new users, but Sculptris can be the bridge for artists that want to learn 3D sculpting. In Chapter 2, we expand on the previous tutorial. We look at how curve lines are drawn and removed, as well as how they can be extended and used to create new meshes. In Chapter 1, we start with creating a single Polygroup for our prop before moving into the basic principles of the Topology Brush.

ADJUST LAZYMOUSE IN ZBRUSH UPDATE
We explore many of the brush’s functions and ways that it can be used effectively, as well as developing a deeper understanding of the curve mode within ZBrush 4R4. ZBrush 4R8 wasn’t originally part of the ZBrush product roadmap: on the release of ZBrush 4R7 last January, Pixologic stated that it would be the final update before ZBrush 5. Pixologic has further expanded the options for organic modelling with the development of Multi Vector. In this 3 Chapter series, we look at the Topology Brush. Priced at 795 for a single license on Macs or Windows PCs, ZBrush 4R8 s new updates are aimed at expanding the utility of ZBrush, most notably with hard-surface modelling by the inclusion of Booleans, editable primitives and new deformers.
